Unidice - A Digital Dice Revolutionizing the Market | INN

2022-05-14 20:04:06 By : Ms. Polyster KLX

Unidice is the next gen dice - a digital dice, individually customizable via mobile app. With its six digital sides it enhances games plus everyday situations and makes them more diverse.

"For millennia, a dice was a dice - we are now creating a bridge between the old analog world and the digital gaming world," emphasizes Matteo Werth , Projectleader.

Unidice - development history of the digital dice A digital dice invented in upper Franconia, Germany , by a small team in cooperation with the U.S.-based partners of surfaceink.com.

"While enjoying a fun evening of boardgames the next gen dice was conjured up in our minds – seeing the first prototypes springing into action - is a dream come true" raves Isabella Helm , lead of game development.

Unidice - a fully customizable digital dice A digital dice, activated by a simple gesture, configured individually via connected mobile app. Rolled like a conventional dice every face shows an individual output - pips, pictures, tabletop gaming skins or user generated content. Falls up to a 1,5m height are easily done.

The dice appears with a plethora of looks and applications as well as with an extensive library of skins and other content.

One Unidice - many applications This next gen dice provides the players with a lot of fun thanks to many additional features. Used like the old dice – but even much more. Having up to five dice in one, knowing rules, creating characters like for Dungeons and Dragons, interactive gaming experiences in hybrid games are only a few applications for the Unidice. Completely new games are developed especially for the undice. Implementing that next gen dice how it never happened before.

And the best: everybody can develop its own game by individualization that unique dice with pictures or tasks. Real new fun is brought to games like choose or dare. Education, sports and e-health, office applications or even dating are only a few examples more for the Unidice diversity.

Unidice – unique technology The interior as well as the exterior are made with the latest technology. Shatterproof glass, HD Displays, high performing MCUs, powerful batteries – all forming a 51g light cube with 1,535 x 1,535-inch (3.9cm x 3,9cm) dimension.

Unidice goes Kickstarter Project lead Werth states that "after initial prototyping with beta firmware implemented, we want to mobilize crowdfunding via Kickstarter to commence serial production of this innovative product in May 2022 ." Serial production is scheduled to commence for the second half of 2022 in Europe and Northern America.

Unidice team A unique dice requires a unique team: Physicists, civil engineers, game developers and business economists, ranging in age from 24 to 58, located from Lake Constance via upper Franconia to Berlin . All proud of being part of that cool digital dice Startup!

Also on: Facebook - Unidiceoriginal Instagram - Unidice.original

Company / Press Unidice GmbH Matteo Werth Am Anger 1 96364 Marktrodach Germany Tel: + 49 9261- 6262-0 330618@email4pr.com

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East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.

Watch the launch trailer here .

" The Office: Somehow We Manage offers players the chance to immerse themselves in iconic moments from the series and connect with their favorite characters like never before," said Darcy Taylor , Chief Executive Officer of ESGG. "Fans of The Office will absolutely feel the nostalgia through this new game."

" The Office: Somehow We Manage reimagines the cast as vibrant, animated characters for the first time, bringing a fresh new experience to The Office fans everywhere," said Jim Molinets , SVP of Production, Universal Games and Digital Platforms. "The game will transport players into well-known and hilarious episodes that have resonated with so many over the years and let them 'clock in' even more time with their favorite Dundler Mifflin employees."

The Office: Somehow We Manage will allow fans to relive memorable moments from the show like they've never seen them before - animated, all while tapping their way to record profits to save the Scranton Branch from downsizing. Featuring accessible gameplay for all types of players, this narrative idle tapper will give players the chance to unlock and upgrade iconic characters and their desks all the while participating in monthly special events for additional in-game rewards.

COLLECT ICONIC CHARACTERS IN GAME Tap, upgrade, and build desks for favorite characters from the hit NBC comedy The Office , including Prison Mike, Farmer Dwight, Pretzel Day Stanley, and of course, Three Hole Punch Jim, all appearing in animated form for the first time.

RELIVE MEMORABLE EPISODES FROM THE OFFICE [U.S.] Click through memorable episodes in this free-to-play game, like "The Dundies" and "Dinner Party." Take a seat in Michael's office, get in line for Pretzel Day, or spend the weekend at Schrute Farms. Oh, and watch out for Kevin's famous chili! Additional episodes from all nine seasons of the show will be added to the game on a regular basis.

SPECIAL EVENTS In-game events will introduce new versions of characters and more memorable moments, along with weekly and monthly special events inspired by elements from the show.

EARN IN-GAME REWARDS TO KEEP THE BRANCH AFLOAT Manage Dunder Mifflin Scranton with the help of the whole branch! Get new leads and tap away as the in-game rewards start rolling in. Just make sure Michael doesn't spend the surplus on a new plasma TV!

Players can now run the world's best mid-size regional paper company branch in The Office: Somehow We Manage , available now on iOS and Android.

Visual assets for the game, including key art and logos, can be found in the online press kit .

ABOUT EAST SIDE GAMES GROUP

East Side Games Group (formerly operating under the name "LEAF Mobile Inc.") is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It's Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul's Drag Race Superstar and T he Office: Somehow We Manage .

We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .

Additional information about the Company continues to be available under its legal name, LEAF Mobile Inc., at www.sedar.com .

Produced by Universal Television in association with Deedle-Dee Productions and Reveille Productions, The Office is a groundbreaking mockumentary television series that follows the daily lives of the employees of the Scranton branch of Dunder Mifflin, a fictional paper company. All nine seasons of the Emmy® Award-winning series are available exclusively on Peacock.

Peacock is NBCUniversal's streaming service. Peacock delivers a world-class slate of exclusive originals, on-demand libraries of hit TV shows, plus critically acclaimed films from the vaults of Universal Pictures, Focus Features, DreamWorks Animation, Illumination and Hollywood's biggest studios. In addition, Peacock taps into NBCUniversal's unmatched ability to deliver a broad range of compelling topical content across news, sports, late-night, Spanish-language and reality. NBCUniversal is a subsidiary of Comcast Corporation.

ABOUT UNIVERSAL GAMES AND DIGITAL PLATFORMS

Universal's Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company's intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. The company's extensive portfolio includes properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation. www.universalbranddevelopment.com .

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management's current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company's control. These forward-looking statements are made as of the date of this news release.

SOURCE East Side Games Group

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HerdWhistle Technologies Inc. ("HerdWhistle", "we" or "our") has released v2.0 of its proprietary cattle monitoring system, HerdWhistle Feedlot™ (the "System"). For pennies per head per day, the System is the first in the world that provides individual animal monitoring on large scale (1,000 - 1,000,000 head). The System's v2.0 continues to deliver the same precise visibility for feedlot operations, but is now available to be drop-shipped into any location, easy to install and with no external power requirements.

The System's v1.0 broke new ground with the longest UHF RFID sensor in the world. The R&D for v2.0 replaced numerous expensive components, reshoring our entire supply chain to reduce dependency on global instability, and in the process delivering a lower profile, easier to install, solution.

The new system also features new Power over Ethernet (PoE) functionality. PoE enables a single cable to simultaneously carry electric power and data to the system, cutting back both materials and power usage. Add-ons for solar and wind power give access to feedlot in remote areas without electricity to the pens.

HerdWhistle Feedlot™ v2.0 is now available to feedlots in North America.

HerdWhistle provides beef producers with clear visibility and data-driven decisions to improve cattle performance. Each solution provides feedlot and cow-calf operators with remote herd management and precision monitoring of individual cattle. Data science neural network models are trained daily with millions of data points to produce recommendations to drive actions.

For more information contact: Robert Carleton, President Email: rcarleton@herdwhistle.com Telephone: (587) 943-4404

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Newest release introduces performance and usability improvements, and marks welcome of O3DCon speaker proposals and discussion suggestions due July 15

The Open 3D Foundation (O3DF) home of a vibrant, diverse community focused on building a first-class, open source engine for real-time 3D development, has released 22.05, the latest version of the Open 3D Engine, with a focus on performance, stability and usability enhancements.

With over 1,460 code merges, this new release offers several improvements aiming to make it easier for developers to build 3D simulations for AAA games and various applications across robotics, AI, metaverse, digital twin, automotive, healthcare, and more. Significant advancements include core stability, installer validation, motion matching updates, user-defined property (UDP) support for the asset pipeline, and automated testing advancements.

Artists can focus on bringing their visions to life using the tools they feel most comfortable with, such as Blender or Autodesk® Maya® . The Open 3D Engine (O3DE) can now integrate user-defined properties (UDP) metadata into its asset pipeline from source assets so that scene-building and asset-processing logic can be customized using this metadata. UDP metadata can be assigned in content creation tools to store custom properties for mesh, light, animation, and other elements to power asset generation workflows for O3DE.

Animation artists can now utilize motion matching, a data-driven animation technique that synthesizes motions based on existing animation data and current character and input contexts to deliver photorealistic experiences. This feature, introduced as an experimental gem, includes a prefabricated character example that can be controlled using a gamepad.

The 22.05 Release marks the Open 3D Engine's first major release of 2022. Releases occur on a bi-annual cadence, in the first half and second half of each year. The next release is scheduled for October 2022 , which will coincide with the Open 3D Foundation's flagship conference, O3DCon.

To learn more about this release and all of its features, read the release notes , or join the community on Discord . You can download the 22.05 Release today.

O3DCon Call for Proposals Now Open

The Open 3D Foundation also announced the call for proposals (CFPs) for its annual flagship conference, O3DCon . On October 18-19, 2022 , in Austin, Texas , technology leaders, independent 3D developers, and the academic community spanning the 3D landscape will come together to share ideas, discuss hot topics and help shape the future of open 3D development across a variety of industries and disciplines. O3DCon will be presented as a hybrid event—attendees can join and participate in person or virtually. Workshops and pre-registration will be held on October 17 , a day ahead of the actual conference events.

With over 25 member companies since its public announcement in July 2021 , the Open 3D Foundation boasts a healthy, thriving community, adding Microsoft as its latest member. Other premier members include Adobe, AWS, Huawei, Intel and Niantic. The O3D Engine averages up to 2 million line changes and 350-450 commits monthly from 60-100 authors across 41 repos.

"I'm proud of the O3DE community's focus on core stability while delivering new capabilities aimed to simplify and enhance 3D development for developers around the globe," said Royal O'Brien , Executive Director of O3DF and General Manager of Games and Digital Media at the Linux Foundation. "I'm also incredibly excited about the opportunity O3DCon offers in bringing together diverse minds to collaborate on advancing the state of open 3D development across so many industries."

Proposals to speak at O3DCon are being accepted now through Friday, July 15, 2022 , at 11:59 pm PDT . All those interested are invited to submit proposals. Those who have submitted proposals will be notified of a decision by Tuesday, August 2 . Learn more and submit your proposal today .

Sponsors have the unique opportunity to demonstrate their leadership in this burgeoning arena, forge valuable connections and help shape the future of 3D development. O3DCon offers multiple sponsorship levels for your consideration. To explore all of the sponsorship benefits, please click here . The sponsorship deadline is September 2, 2022 . O3DF Members receive a 3% discount on all exhibitor packages. For questions about sponsorships and contract requests, or to become a sponsor, please contact us .

Visit the O3DF website and follow O3DE on Twitter , Facebook and LinkedIn for all the latest O3DCon updates and announcements.

About the Open 3D Engine Project

Open 3D Engine (O3DE) is the flagship project managed by the Open 3D Foundation (O3DF). The open source project is a modular, cross-platform 3D engine built to power anything from AAA games to cinema-quality 3D worlds to high-fidelity simulations. The code is hosted on GitHub under the Apache 2.0 license. To learn more, please visit o3de.org . To get involved and connect with the O3DE community, please join us on Discord and GitHub .

About the Open 3D Foundation

Established in July 2021 , the mission of the Open 3D Foundation (O3DF) is to make an open-source, fully-featured, high-fidelity, real-time 3D engine for building games and simulations, available to every industry. The Open 3D Foundation is home to the O3D Engine project. To learn more, please visit o3d.foundation .

Founded in 2000, the Linux Foundation is supported by more than 1,000 members and is the world's leading home for collaboration on open source software, open standards, open data, and open hardware. Linux Foundation's projects are critical to the world's infrastructure including Linux, Kubernetes, Node.js, and more. The Linux Foundation's methodology focuses on leveraging best practices and addressing the needs of contributors, users and solution providers to create sustainable models for open collaboration. For more information, please visit us at linuxfoundation.org .

The Linux Foundation Events are where the world's leading technologists meet, collaborate, learn and network in order to advance innovations that support the world's largest shared technologies.

Media Inquiries: pr@o3d.foundation

The Linux Foundation has registered trademarks and uses trademarks. For a list of trademarks of The Linux Foundation, please see our trademark usage page: https://www.linuxfoundation.org/trademark-usage .

Linux is a registered trademark of Linus Torvalds.

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Ensemble Stars!! Music, one of the most popular music-themed idol training mobile games worldwide, produced by Happy Elements, announced that the pre-registration for its English version is now also available on Google Play Store and App Store starting from May 13, 2022 . Players from the United States Canada the United Kingdom and Australia can now complete the pre-registration with mobile devices through the Google Play Store or App Store to claim a wide range of exclusive rewards. At the same time, a special invitation event is being held on the official website of Ensemble Stars!! Music for fans to obtain a load of further goodies to boot by inviting new players who haven't pre-registered before.

It is worth mentioning that Ensemble Stars!! Music has been honored with a series of highly acclaimed awards, including "User's Choice Game of 2021", the "Best Pick Up & Play " o n Google Play, and the "Best Music Game Worldwide" from Sensor Tower APAC Awards 2021. It also ranked 3rd on the list of "Most Tweeted About Games Globally" in 2022 Q1.

To unlock the exclusive rewards, players just need to complete the pre-registration on the official website of Ensemble Stars!! Music . Attractive bonuses including an Exclusive Title, 200 Diamonds, 2 DIA Scout Ticket, 1 Gem(L) and 1 Gem (M) each in three colors will be issued to those who pre-register successfully upon the day of the game's official release . Players who pre-register through the Google Play Store or App Store will even be rewarded with additional 200 Diamonds.

Fans of Ensemble Stars!! Music are also encouraged to participate in the special invitation event held on the official website of this highly popular game. By successfully inviting five players who have never pre-registered before to complete the pre-registration, the inviter can obtain up to 6 DIA Scout Tickets. At the same time, each reward can only be claimed once. Don't miss the joy of producing your extraordinary idol with your friends together by exploring more details on the official website of Ensemble Stars!! Music .

For more information, please check out the following links: Official website: https://www.ensemblestars.com/ Twitter: https://twitter.com/enstarsmusic_EN Discord: https://discord.gg/fqVakj8SXS YouTube: https://www.youtube.com/channel/UCb_pOEuc3oL9KG3-UpPhbIg/featured Facebook: https://www.facebook.com/enstarsmusicEN

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The tabletop role-playing platform is gearing up to invest in top talent and industry partnerships.

- StartPlaying, the largest online platform to find tabletop role-playing games and professional Game Masters, announced a $6.5M seed round led by venture capital firm Andreessen Horowitz general partners Jonathan Lai and Andrew Chen . The funds will go towards scaling marketing to reach new players, broadening StartPlaying's network of industry partnerships, and hiring top talent. The company aims to double their teams' size by the end of the year.

"We're investing in putting together a world-class team," explained CEO and co-founder Nate Tucker . "We believe this will be the key to maintaining StartPlaying's momentum."

With over 40 million people playing tabletop role-playing games today, TTRPG has outgrown its niche beginnings. a16z's investment in the platform forecasts the consolidation of TTRPG into the mainstream and the rise of a professional avenue for skilled players.

"Beyond growing a user base, this is about community," stated Devon Chulick . "Whether it's helping Game Masters and players find each other or collaborating with industry partners, we're proud to have the opportunity to bring people together through the power of games."

Since it was founded in September 2020 , StartPlaying has seen over 100,000 games hosted by more than 1,000 professional Game Masters on the platform to earn $2.5M and counting. StartPlaying's continued growth points to a demand for professional Game Masters and evergreen interest in TTRPG games. Of all new users that join StartPlaying, almost half have never played the game.

"The tabletop role-playing community is at its best when it's inclusive," added Chulick. "We want StartPlaying to continue breaking down barriers for new players."

Players can join StartPlaying at any skill level with or without a group. They can choose games based on their genre preferences, play style, whether they're seeking a one-and-done session or a long-term campaign, and filter based on what best fits their schedule. The experience is highly customizable– at its core, StartPlaying works towards holding space for all players.

About StartPlaying StartPlaying is the largest online platform for players to find tabletop role-playing games and professional Game Masters for any game system. Players can find games that suit their schedule, fit their preferences, and inspire their play style, and Game Masters can monetize their craft by selling seats to sessions of their own ideation. Over 20,000 players have found their online D&D group with us! Find us at StartPlaying.games .

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The so-called "Ghost of New York " releases a three-song EP, entitled "Black&White", on the back of his recent three releases, which have garnered millions of Spotify and YouTube views. Lake continues to take the industry by storm, without even saying who he is. One of the world's only anonymous singer-songwriters strikes again.

Peter Lake the world's only anonymous singer-songwriter, strikes again with his brilliant and catchy EP, entitled "Black&White." Says the artist, "This one doesn't suck; it's a real thing."

The Black&White EP was released last week after a very busy 18 months, in which Mr. Lake has come onto the scene slowly, and then all at once. His popularity is reflected in his millions of YouTube and Spotify streams alone. Yet to say this whole situation is strange would be an understatement. How has an artist come this far, and achieved this level of success, with almost no public footprint, aside from his Instagram?

Black&White is the fourth EP from the so-called "Shadow of New York ", who is more specifically a singer-songwriter of Canadian extraction.

The lead song "Sweet Abyss" is a beautiful sonic journey that features Lake at his best, incorporating electronic hooks that solidify a catchy, albeit dark, chorus. The song moves from a smooth melody to primal screams.

The other two songs, "Figure it out" and "Flowers and Rain" have that strange familiarity of songs that are so organic they seem timeless from the first listen.

"Flowers and Rain" in particular, which features Charley Drayton on live drums and Richard Fortus of Guns 'n Roses fame on electric guitar, gives the listener a sense of motion and action, accentuated by a beautiful and addictive hook.

Asked later via Instagram DM whether Mr. Lake hoped these songs would go mainstream, he responded as follows: "My goal in the years ahead is to be the greatest singer-songwriter of all time. So yes, I'm thinking mainstream!"

Further inquiries can be directed to Shannon Hanney , who can be reached via email: shannon@peterlakesounds.com

Media Contact: Shannon Hanney 1 (904) 868-8596 336353@email4pr.com

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New Facility consolidates debt under a single lender, reduces the Company's cost of capital, and provides up to an additional US$15 million acquisition line to support execution of the Company's M&A strategy

PopReach Corporation (" PopReach " or the " Company ") (TSXV: POPR) (OTCQX: POPRF) today announced that it has closed the senior secured credit facilities previously announced by the Company on April 18, 2022 (the " Facilities ") with the Bank of Montreal (" BMO " or the " Lender "). The Facilities consist of a US$8 million revolving facility (" Revolver "), a US$25 million non-revolving term facility (" Term Loan "), and an "accordion" option for up to an additional US$15 million acquisition facility on the Term Loan subject to Lender and other typical approvals discussed below (" Acquisition Line ") to support the Company's M&A growth strategy. The Term Loan, drawn in its entirety, along with US$2.3 million of cash on hand was used to repay the Company's prior senior secured credit facility, as well as all debt assumed by the Company upon completion of the business combination transaction with Federated Foundry as previously announced by the Company on April 28, 2022 . The Revolver remains undrawn, and the Company has no debt outstanding other than US$25 million on the Term Loan.

"The closing of these Facilities with the Bank of Montreal as our long-term lending partner comes at an ideal time as we look to execute against our broadened M&A pipeline since the business combination with Federated Foundry," said Christopher Locke , President of PopReach. "Although valuations in the private markets have not been impacted to the same degree that they have in the public markets, we are seeing the number of targets within our acquisition parameters increase, and as a cash generating business at scale we view ourselves as uniquely positioned to drive value accretion through M&A."

The Facilities bear interest at a rate of the Lender's U.S. Base Lending Rate, currently 4.50%, plus an applicable margin. The Facilities will amortize monthly beginning the first full quarter post-closing, with repayments of 55% of the amount drawn over a three year period. Interest on the Facilities will be payable monthly in arrears. The Acquisition Line allows the Company to request, on 60 days written notice, up to an additional US$15 million on the Term Loan to fund future acquisitions, subject to the Lender's approval, the acquisitions meeting prescribed terms and requirements, and other customary conditions. The Facilities are guaranteed by the material subsidiaries of PopReach and secured by a first ranking security interest in favour of the Lender over all of the assets and properties of the Company and the guarantors, subject to customary permitted liens approved by the Lender.

For additional information on the business combination transaction with Federated Foundry, including assumed debt, please see the Company's management information circular dated February 14, 2022 filed on SEDAR at www.sedar.com .

PopReach, a Tier 1 Issuer on the TSX Venture Exchange, with shares also trading on OTCQX® Best Market, is a multi-platform technology company focused on acquiring, optimizing and growing companies and assets that provide services, technology or products within the digital media ecosystem. The Company's portfolio includes: PopReach Games, a free-to-play mobile game publisher with over 25 games enjoyed by millions of players; notifyAI, a push notification subscription and monetization platform; Q1Media, a digital media advertising services provider; and Contobox, an award-winning personalization, eCommerce and creative advertising technology platform.

Additional information about the Company is available at www.sedar.com .

This news release contains "forward-looking information" within the meaning of Canadian securities legislation. Forward- looking information generally refers to information about an issuer's business, capital, or operations that is prospective in nature, and includes future-oriented financial information about the issuer's prospective financial performance or financial position.

PopReach made certain material assumptions, including but not limited to: prevailing market conditions; general business, economic, competitive, political and social uncertainties; delay or failure to receive board, shareholder or regulatory approvals; and the ability of the resulting issuer to execute and achieve its business objectives, to develop the forward-looking information in this news release. There can be no assurance that such statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on forward-looking statements.

Actual results may vary from the forward-looking information in this news release due to certain material risk factors. These risk factors include, but are not limited to: adverse market conditions; the unavailability of exemptions from prospectus requirements for the issuance of PopReach common shares; the risks associated with the marketing and sale of PopReach common shares; refusal of the proposed directors or officers to act for any reason, including conflicts of interest; reliance on key and qualified personnel; and regulatory and other risks associated with the technology, media and digital gaming industries in general. The foregoing list of material risk factors and assumptions is not exhaustive.

PopReach assumes no obligation to update or revise the forward-looking information in this news release, unless it is required to do so under Canadian securities legislation.

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